Illogika

3D Animator / Technical Animator

  • Experience : Intermediate
  • Job Type : Permanent, Full Time

iLLOGIKA is looking for a 3D animator with a solid technical background to complete our current team. The person who will join us will work on both game projects and interactive experiences. 

Description

  • Animate various characters (bipeds and quadrupeds), as well as scenery elements and images;
  • Rigging characters;
  • Ensure that the animations follow the direction and vision established for the project;
  • Communicate clearly on your progress, your tasks and any issues encountered. Follow the validation steps;
  • Work closely with 3D artists, technical artists and programmers to maintain the technical efficiency of the project;
  • Offer improvements for our pipeline and processes if necessary;
  • Assess the technical risks related to animation;
  • Integrate animations;
  • Correct and clean animation sequences as needed;
  • Estimate the work to be done;
  • Participate actively in artistic review sessions.

Benefits

  • Flexible schedule, possibility of reduced hours, strict policy limiting overtime;
  • Holidays for the annual closure in December, holidays banks (paid, sick, mobile, unpaid);
  • Training policy for the entire team;
  • Possibility to work on personal projects;
  • Hack week and game jam during working hours;
  • Group Insurance, Employee Assistance Program, Online Health Platform;
  • Group RRSPs and TFSAs;
  • Coffee, tea and beer Fridays;
  • Our culture: Sharing, Mutual aid, Autonomy, Transparency, Improvement.

Experience for the position

  • A minimum of 5 years of professional experience in animation/rigging;
  • Worked in at least one full development cycle (project delivered);
  • Experience in console development is a plus;
  • A recent demoreel;
  • Great knowledge of Maya;
  • Knowledge of Unity and/or Unreal;
  • Great interpersonal skills, organisation, autonomy;
  • French & English (spoken and written).