Illogika

Lead 3D Artist Studio

  • Experience : Intermediate/Senior
  • Job Type : Permanent, Full Time

Our team is looking for a Lead 3D Artist who will participate in the art workflow and vision of the studio. Working with the Art Director, the person will manage a multidisciplinary team of artists, will offer technical and conceptual solutions, and will also take part in the production of assets.

Description

Art Management (≅50%)

  • Work closely with the Art Director;
  • Validate assets and make sure they meet the artistic vision of the game and our quality standards;
  • Ensure that the art portions of the projects are delivered on time;
  • Maintain effective informational flow to the team to ensure that team members are aligned with the objectives of the project;
  • Inspire and motivate a team of creative talents;
  • Take part in the interview and hiring process;
  • Coach junior artists. Give technical and creative feedback;
  • Conduct performance reviews of artists with the Art Director;
  • Participate in pitches and help with estimations.

 

 

3D production (≅50%)

  • For different projects, assess technical challenges related to art and the 3D pipeline, offer solutions and mitigate risks throughout the development;
  • Help install an efficient workflow;
  • Produce 3D assets/environments/props.

Benefits

  • Flexible schedule, possibility of reduced hours, strict policy limiting overtime;
  • Holidays for the annual closure in December, holidays banks (paid, sick, mobile, unpaid);
  • Training policy for the entire team;
  • Possibility to work on personal projects;
  • Hack week and game jam during working hours;
  • Group Insurance, Employee Assistance Program, Online Health Platform;
  • Group RRSPs and TFSAs;
  • Coffee, tea and beer Fridays;
  • Our culture: Sharing, Mutual aid, Autonomy, Transparency, Improvement.

Experience for the position

  • Has shipped at least two games and has a significant experience as a lead artist;
  • Has a passion for games and a good understanding of what makes a game visually appealing and fun to play;
  • Excellent knowledge of 3D softwares (3DS Max, Zbrush, Maya, etc.);
  • Good knowledge of the Unity and/or Unreal game engine;
  • Excellent communication skills and teamwork oriented attitude;
  • Pro-active & problem solving attitude;
  • Ability to adapt to a variety of projects;
  • French & English, written and spoken.