3D Environment & level artist | Careers | Illogika


3D Environment & level artist

iLLOGIKA is looking for a 3D environment & level artist to join our team on the development of our next PC/Console game, which is based on a movie franchise. The candidate will work closely with the Lead Artist in order to create the level art of the game.


  • Model indoor/outdoor environments, sets and props;
  • Integrate all assets in the different levels of the game, ‘dress’ each level and environment according to the gameplay and art direction;
  • Collaborate with the lead artist and the level designers, offer solutions with the rest of the team;
  • Create textures;
  • Optimize 3D models as needed;
  • Respect the artistic direction of the projects and work with the established pipeline;
  • Estimate the work to be done;
  • Participate in meetings with the development team and the client.


  • Flexible schedule, possibility of reduced hours, strict policy limiting overtime;
  • Holidays for the annual closure in December, holidays banks (paid, sick, mobile, unpaid);
  • Training policy for the entire team;
  • Possibility to work on personal projects;
  • Hack week and game jam during working hours;
  • Group Insurance, Employee Assistance Program, Online Health Platform;
  • Group RRSPs and TFSAs;
  • Coffee, tea and beer Fridays;
  • Our culture: Sharing, Mutual aid, Autonomy, Transparency, Improvement.

Experience for the position

  • At least 5 years of experience in the game industry in 3D modeling and a significant experience in level art (shown in portfolio);
  • Good knowledge in lighting, shading, baking;
  • Good knowledge of Unreal 4 and a previous experience with this engine;
  • Great knowledge of 3D software (3DsMax or Maya);
  • Knowledge of Blender, Zbrush or Substance Painter is a plus;
  • Show polyvalent and versatile skills, capable of brainstorming and opened to new ideas;
  • Great relationship skills, organization and autonomy;
  • Fluent in French and English.