Illogika

Build Master

  • Experience : Intermediate/Senior
  • Job Type : Permanent, Full Time

Reporting to the technical director, the build master will be responsible for creating the framework and infrastructure that will be reused for many projects, set up a consistent and reliable process for source control and build systems. The person will work closely with the testers, developers, and producers throughout the development cycle.

Description

  • Set up and improve the infrastructure and processes related to build machine configuration and automation across multiple platforms;
  • Install, configure and maintain builds;
  • Monitor and analyze impact on performance and potential issues;
  • Deploy and install our technical solution at client’s offices when needed;
  • Work with programmers and the QA team to implement solutions;
  • Develop and improve build scripts and deployment scripts.

Benefits

  • Flexible schedule, possibility of reduced hours, strict policy limiting overtime;
  • Holidays for the annual closure in December, holiday banks (paid, sick, mobile, unpaid);
  • Training policy for the entire team;
  • Possibility to work on personal projects;
  • Hack week and game jam during working hours;
  • Group Insurance, Employee Assistance Program, Online Health Platform;
  • Group RRSPs and TFSAs;
  • Coffee, tea, food and beer Fridays;
  • Our culture: Sharing, Mutual aid, Autonomy, Transparency, Improvement.

Experience for the position

  • Four (4) to six (6) years of experience in game development with a significant experience as a Build Master;
  • Experience with Jenkins (formerly Hudson);
  • Great knowledge of programming languages ​​(C #, C ++, etc.);
  • Great knowledge of scripting languages ​​(Python, Batch, Bash, etc.);
  • Experience with source control systems (Git, Perforce);
  • Good knowledge of Windows, Mac and Linux environments;
  • Knowledge of Android / iOS development environments, an asset;
  • Knowledge of PS4 / Xbox One development environments, an asset;
  • Knowledge of Unity / Unreal development environments, an asset;
  • Good knowledge of game production pipelines;
  • Autonomous and proactive in proposing solutions;
  • Fluency in English and French, oral and written.