Illogika

Our
team

Michael Santer

Michael Santer

Senior Producer

Kevin Kenny

Kevin Kenny

Production Director

Clémence Dufresne

Clémence Dufresne

Producer

Fanny Marchand

Fanny Marchand

Talent attraction and acquisition manager

David Fugère-Lamarre

David Fugère-Lamarre

CEO

Fanny Thiery

Fanny Thiery

Head of Administration

Denis Huot

Denis Huot

Director of Business Development

Maïa Mannequin

Maïa Mannequin

VP operations

Olivier Martin

Olivier Martin

IT Technical Director

Anthony Robillard

Anthony Robillard

IT Admin

Florine Carlier

Florine Carlier

Game programmer

Marc-André Boucher

Marc-André Boucher

Senior Game Programmer

Gabriel Huot

Gabriel Huot

Technical Lead

Patrick Hebert

Patrick Hebert

Lead Programmer

Mohammed Errami

Mohammed Errami

Senior Game Programmer

Mykel Brisson

Mykel Brisson

Technical Director

Simon Faubert

Simon Faubert

Programmer

One week a year, the team sets aside time to do a game jam and test the latest technologies in the industry.
  Number of Game Jam projects: 41

Mylène Arès

Mylène Arès

Lead Programmer

Hoang-Quan  Pham

Hoang-Quan Pham

Expert Technical Artist

Samuel Touati

Samuel Touati

Technical artist

Vincent Turcot

Vincent Turcot

Concept Artist and Illustrator

Keyla Ponce

Keyla Ponce

Level & Environment Artist

Mathilde Louis

Mathilde Louis

Level & Environment Artist

Loïc Lorriaux

Loïc Lorriaux

Lead UI/UX

Christian Perez

Christian Perez

Senior UI Artist

Thomas Lergenmuller

Thomas Lergenmuller

2D / Pixel artist

Marguerite  Luo

Marguerite Luo

Technical artist

Philippe Poirier

Philippe Poirier

Artistic Director

Julien Bernier

Julien Bernier

QA Tester

Cedric Michea

Cedric Michea

Lead QA

Simon Renshaw

Simon Renshaw

Senior QA Tester

Nicolas Nazair

Nicolas Nazair

Expert Game Designer

Sandrine Buannic

Sandrine Buannic

Senior Level designer

David Deschenes

David Deschenes

Creative Director

Alexandre Delisle

Alexandre Delisle

Senior Level Designer

Bobbi Burquel

Bobbi Burquel

Expert Game designer

Nicolas Mainguet

Nicolas Mainguet

Senior Game Designer

Carl Beaumier

Carl Beaumier

Senior Level Designer

We strongly believe that in order to be more efficient and more fulfilled, we must limit overtime. Over the past three years, the average number of overtime hours per team member varied from 4 to 6 hours, per year!

Contact us