Our
team
Kevin Kenny
Production Director
Clémence Dufresne
Producer
Fanny Marchand
Talent attraction and acquisition manager
David Fugère-Lamarre
CEO
Fanny Thiery
Head of Administration
Denis Huot
Director of Business Development
Maïa Mannequin
VP operations
Olivier Martin
IT Technical Director
Anthony Robillard
IT Admin
Florine Carlier
Game programmer
Marc-André Boucher
Senior Game Programmer
Gabriel Huot
Technical Lead
Patrick Hebert
Lead Programmer
Mohammed Errami
Senior Game Programmer
Mykel Brisson
Technical Director
Simon Faubert
Programmer
One week a year, the team sets aside time to do a game jam and test the latest technologies in the industry.
Number of Game Jam projects: 41
Mylène Arès
Lead Programmer
Hoang-Quan Pham
Expert Technical Artist
Samuel Touati
Technical artist
Vincent Turcot
Concept Artist and Illustrator
Keyla Ponce
Level & Environment Artist
Mathilde Louis
Level & Environment Artist
Loïc Lorriaux
Lead UI/UX
Christian Perez
Senior UI Artist
Thomas Lergenmuller
2D / Pixel artist
Marguerite Luo
Technical artist
Philippe Poirier
Artistic Director
Julien Bernier
QA Tester
Cedric Michea
Lead QA
Simon Renshaw
Senior QA Tester
Nicolas Nazair
Expert Game Designer
Sandrine Buannic
Senior Level designer
David Deschenes
Creative Director
Alexandre Delisle
Senior Level Designer
Bobbi Burquel
Expert Game designer
Nicolas Mainguet
Senior Game Designer
Carl Beaumier
Senior Level Designer
We strongly believe that in order to be more efficient and more fulfilled, we must limit overtime. Over the past three years, the average number of overtime hours per team member varied from 4 to 6 hours, per year!