
Our
team


Kevin Kenny
Production Director

Clémence Dufresne
Producer

Fanny Marchand
Talent attraction and acquisition manager

David Fugère-Lamarre
CEO

Fanny Thiery
Head of Administration

Denis Huot
Director of Business Development

Maïa Mannequin
VP operations

Olivier Martin
IT Technical Director

Anthony Robillard
IT Admin

Florine Carlier
Game programmer

Marc-André Boucher
Senior Game Programmer

Gabriel Huot
Technical Lead

Patrick Hebert
Lead Programmer

Mohammed Errami
Senior Game Programmer

Mykel Brisson
Technical Director

Simon Faubert
Programmer
Team members can split their time between the studio and their homes. We offer remote work to allow more flexibility.

Mylène Arès
Lead Programmer

Hoang-Quan Pham
Expert Technical Artist

Samuel Touati
Technical artist

Vincent Turcot
Concept Artist and Illustrator

Keyla Ponce
Level & Environment Artist

Mathilde Louis
Level & Environment Artist

Loïc Lorriaux
Lead UI/UX

Christian Perez
Senior UI Artist

Thomas Lergenmuller
2D / Pixel artist

Marguerite Luo
Technical artist

Philippe Poirier
Artistic Director

Julien Bernier
QA Tester

Cedric Michea
Lead QA

Simon Renshaw
Senior QA Tester

Nicolas Nazair
Expert Game Designer

Sandrine Buannic
Senior Level designer

David Deschenes
Creative Director

Alexandre Delisle
Senior Level Designer

Bobbi Burquel
Expert Game designer

Nicolas Mainguet
Senior Game Designer

Carl Beaumier
Level Designer
We strongly believe that in order to be more efficient and more fulfilled, we must limit overtime. Over the past three years, the average number of overtime hours per team member varied from 4 to 6 hours, per year!